Yes, I can have a look.ijor wrote: ↑Wed Dec 20, 2023 8:12 pmThere are open source implementations, if you are interested.arkadiusz.makarenko wrote: ↑Wed Dec 20, 2023 5:33 pm Amount of work required to implement it would be massive overkill.
There is probably enough memory and computing power to do it, but this would take me ages to write and ages to debug.
Search found 1047 matches
- Wed Dec 20, 2023 10:09 pm
- Forum: HARDWARE DISCUSSIONS
- Topic: Atari ST keyboard interface.
- Replies: 64
- Views: 48907
Re: Atari ST keyboard interface.
- Wed Dec 20, 2023 5:33 pm
- Forum: HARDWARE DISCUSSIONS
- Topic: Atari ST keyboard interface.
- Replies: 64
- Views: 48907
Re: Atari ST keyboard interface.
I wasn't looking at HD6301 emulation, but USB HID keyboard gamepads and mouse implementation. I see. Some software will not run. A few games and demos require HD6301 emulation. Depending on your goals, you might not care since it is a small minority. But you should probably be aware. Yes, I am awar...
- Wed Dec 20, 2023 6:36 am
- Forum: HARDWARE DISCUSSIONS
- Topic: Atari ST keyboard interface.
- Replies: 64
- Views: 48907
- Tue Dec 19, 2023 8:02 pm
- Forum: HARDWARE DISCUSSIONS
- Topic: Atari ST keyboard interface.
- Replies: 64
- Views: 48907
Re: Atari ST keyboard interface.
Do you think it is worth to resurrect this project?
Goal would be £5 or under in parts + usb hub.
Target MPU RISC-V based budget chip (CH32V203C)
Since I did learn how to use KiCad I can at last do my own PCBs which was main stopper for this kind of projects?
Goal would be £5 or under in parts + usb hub.
Target MPU RISC-V based budget chip (CH32V203C)
Since I did learn how to use KiCad I can at last do my own PCBs which was main stopper for this kind of projects?
- Tue Dec 19, 2023 11:37 am
- Forum: OTHER 680x0
- Topic: A X68000 arrived
- Replies: 74
- Views: 34657
Re: A X68000 arrived
Oh, does it mean we can expect TFX68000 one day?
- Wed Nov 29, 2023 5:26 pm
- Forum: TFMSX
- Topic: TFMSX rev 2 features & problems
- Replies: 59
- Views: 6280
- Wed Nov 22, 2023 8:29 pm
- Forum: TFMSX
- Topic: TFMSX rev 2 features & problems
- Replies: 59
- Views: 6280
Re: TFMSX rev 2 features & problems
I think I addressed most issues in new firmware. I will test it more over the weekend. But all initial issues have been addressed.
https://github.com/arkadiuszmakarenko/T ... v2F730.bin
https://github.com/arkadiuszmakarenko/T ... v2F730.bin
- Tue Nov 21, 2023 7:58 pm
- Forum: TFMSX
- Topic: TFMSX rev 2 features & problems
- Replies: 59
- Views: 6280
Re: TFMSX rev 2 features & problems
Currently there is no port 2 support as I don't think there is enough pins left? I have two USB ports HS and FS. With keyboard I had state shared between HS and FS, so firmware got confused when anything was disconnected. I still think I might have some cross talk between HS and FS somewhere... Thos...
- Mon Nov 20, 2023 9:49 pm
- Forum: TFMSX
- Topic: TFMSX rev 2 features & problems
- Replies: 59
- Views: 6280
Re: TFMSX rev 2 features & problems
Hi again! I did some more testing today, and I have some new test results: USB-Joypad: I did test it today for the first time and it puzzled me a moment, what is wrong with it, until I realized that you got all the directions wrong... With that I mean that now UP is DOWN, DOWN is UP, LEFT is RIGHT,...
- Sun Nov 12, 2023 6:25 pm
- Forum: TFMSX
- Topic: TFMSX rev 2 features & problems
- Replies: 59
- Views: 6280
Re: TFMSX rev 2 features & problems
@NYYRIKKI
Could you confirm that MSX mouse works as expected over normal gameport on TFMSX?
I am getting random readings and I am not sure why?
Could you confirm that MSX mouse works as expected over normal gameport on TFMSX?
I am getting random readings and I am not sure why?